| 96.02 -0.264 (-0.27%) | 10-23 15:55 | |||||||||||||
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| Mid term | |
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| Targets | 6-month : | 116.62 | 1-year : | 119.49 |
| Resists | First : | 99.84 | Second : | 102.3 |
| Pivot price | 99.52 |
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| Supports | First : | 95.87 | Second : | 79.76 |
| MAs | MA(5) : | 97.54 |
MA(20) : | 99.58 |
| MA(100) : | 95.17 |
MA(250) : | 89.93 |
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| MACD | MACD : | -0.4 |
Signal : | 0.2 |
| %K %D | K(14,3) : | 3.8 |
D(3) : | 5.1 |
| RSI | RSI(14): 35.9 |
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| 52-week | High : | 103.39 | Low : | 71.43 |
Price has closed below its short-term moving average. Short-term moving average is currently below mid-term; and above long-term moving average. From the relationship between price and moving averages: This stock is BEARISH in short-term; and NEUTRAL in mid-long term.[ GAMR ] has closed above bottom band by 1.2%. Bollinger Bands are 7.1% wider than normal. The current width of the bands does not suggest anything about the future direction or movement of prices.
| If tomorrow: | Open lower | Open higher |
| High: | 96.09 - 96.55 | 96.55 - 96.97 |
| Low: | 94.82 - 95.36 | 95.36 - 95.87 |
| Close: | 95.15 - 95.98 | 95.98 - 96.76 |
GAMR provides exposure to the global video gaming industry by investing in companies comprising the video game value chain. The initial universe is identified based on listing, liquidity, size, and revenue requirements. Eligible securities are then ranked according to market-cap with the top 20 companies included in the index. The index imposes a banded market-cap ranking to weight the constituents wherein securities are divided into three bands based on size. The first band consists of the top five companies, each receiving a 10% weighting. The second band comprises the 6th10th ranked companies, each given a 5% weighting. The last band covers the bottom 10 companies, each allocated a 2.5% weighting. On January 29, 2024, the fund acquired all assets and liabilities of the Wedbush ETFMG Video Game Tech ETF, morphing into a new ETF that employs the same strategy. Prior to January 28, 2025, the fund was named Amplify Video Game Tech ETF, tracking the EEFund Video Game Tech Index.
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Fri, 16 Oct 2026
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Thu, 01 Oct 2026
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Fri, 18 Sep 2026
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Tue, 15 Sep 2026
AMD's Recent Surge Still Matters: Putting These ETFs in Focus - TradingView
| Price to Book Value: P/BV, a ratio used to compare book value to its current market price, to gauge whether a stock is valued properly. |
Neutral |
| Price to Earnings: PE, the ratio for valuing a company that measures its current share price relative to its earnings per share (EPS). |
Neutral |
| Discounted cash flow: DCF, a valuation method used to estimate the value of an investment based on its expected future cash flows. |
Neutral |
| Return on Assets: ROA, indicates how profitable a company is in relation to its total assets, how efficiently uses assets to generate a profit. |
Neutral |
| Return on Equity: ROE, a measure of financial performance calculated by dividing net income by equity. a gauge of profitability and efficiency. |
Neutral |
| Debt to Equity: evaluate financial leverage, reflects the ability of equity to cover outstanding debts in the event of a business downturn. |
Neutral |
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Exchange:
AMEX
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Sector:
Financial Services
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Industry:
Asset Management
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| Shares Out | 0 (M) |
| Shares Float | 0 (M) |
| Held by Insiders | 0 (%) |
| Held by Institutions | 0 (%) |
| Shares Short | 0 (K) |
| Shares Short P.Month | 0 (K) |
| EPS | 0 |
| EPS Est Next Qtrly | 0 |
| EPS Est This Year | 0 |
| EPS Est Next Year | 0 |
| Book Value (p.s.) | 0 |
| Profit Margin | 0 % |
| Operating Margin | 0 % |
| Return on Assets (ttm) | 0 % |
| Return on Equity (ttm) | 0 % |
| Qtrly Rev. Growth | 0 % |
| Gross Profit (p.s.) | 0 |
| Sales Per Share | 0 |
| EBITDA (p.s.) | 0 |
| Qtrly Earnings Growth | 0 % |
| Operating Cash Flow | 0 (M) |
| Levered Free Cash Flow | 0 (M) |
| PE Ratio | 0 |
| PEG Ratio | 0 |
| Price to Book value | 0 |
| Price to Sales | 0 |
| Price to Cash Flow | 0 |
| Dividend | 0 |
| Forward Dividend | 0 |
| Dividend Yield | 0% |
| Dividend Pay Date | Invalid DateTime. |
| Ex-Dividend Date | Invalid DateTime. |